Friday, 30 November 2012

ABOUT ICT COURSE

ASSALAMUALAIKUM

First of all ALHAMDULILLAH thank to God. Whom give me strength to finish this e-portfolio.I wanna say thanked to Encik Azmi Ibrahim lecturer of this course SSI 3013 Information and Communication Technology in Science. He willingly teach me how to create blog and about the material need to be available in the blog. It is such a great pleasure because now I have my own blog.

But for some recommendation from me, I think the assignment should be clearly stated on how to do, what should be putted in the assignment because certain class session have different information regarding the assignment. Besides that, half students know the information from the lecturer regarding the assignment given. And I think lecturer need to list all the assignment for this course together with the submission date, so students have clear information about the assignment which need be submitted and do.


Thats all from me, thank you

1 GAME  1 AIM  :)

STELLA SOFTWARE







Simulation is a system which the operation of a model, which is a representation of that system. The model is amenable to manipulation which would be impossible, too expensive, or too impractical to perform on the system which it portrays. Simulation systems can be applied in many ways as designing and analyzing manufacturing systems, Evaluating H/W and S/W requirements for a computer system, Evaluating a new military weapons system or tactics, Determining ordering policies for an inventory system and Designing communications systems and message protocols for them. In some cases, a time lag in the predator’s response to prey density leads to cyclic changes in abundance of predators and prey.

Sunday, 11 November 2012

COPYRIGHT ACT 1976



The revision of the Copyright Act in 1976 changed the way exclusive copyright existed and terminated. The 1976 act is now the primary basis of copyright law in the United States. Basic rights of copyright holders are codified, as well as the now oft employed "fair use" doctrine. Almost all new copyrights are subject to a term determined by the date of the holder's death, replacing the more convoluted renewal scheme of fixed initial and renewal terms in the previous code provision.

In section 102 of the Act, copyright protection is available for "original works of authorship fixed in any tangible medium of expression, now known or later developed, from which they can be perceived, reproduced, or otherwise communicated, either directly or with the aid of a machine or device." The key change from the prior law is that works no longer have to be published to enjoy copyright protection, and one need not affix the copyright mark (the "circle C") to one's work to trigger federal protection. Previous controlling law condemned original works to the public domain if the notice of copyright was not properly included. The 1976 revision greatly expanded federal copyright protection, making state copyright laws all but moot.

The 1976 revision granted five (5) exclusive rights to copyright holders: the right to reproduce (copy), the right to create derivative works from the original, the right to commercialize the work, the right to perform the work publicly (if relevant), and the right to display the work publicly (if relevant). In 1995 the right to perform a sound recording by means of digital audio was added.

The doctrine of fair use was finally codified in the 1976 revision of the Copyright Act. Common law, which was well settled on fair use, was finally made black letter law. Section 106 denotes that the doctrine explicitly applies to any use of copyrighted work for news reporting, criticism, research, scholarship or teaching. Despite this definitive list, the fair use defense is not exclusively limited to just these activities. The Act provides a four prong factor test to determine whether fair use has occurred:

1) the purpose and character of the use (for instance, whether it is commercial or educational);
2) the nature of the copyrighted work (how creative is the work);
3) the amount and substantiality of the portion of the original work used; and,
4) the effect of the use upon the original work in the market (or potential market). Like copyright protection generally in 1976, the fair use defense was later extended to unpublished works as well.

GRAPHIC MANIPULATION

My next entry on graphic manipulation. Using print screen, paint then crop the picture. Persimmon fruit or called PISANG KAKI.Sweet but thats not TOMATO. The most Merciful. He create such a great fruit to human.

Movie Maker

Next entry. All picture was taken a few months ago, during my trip to National Zoo, Taiping Zoo, Kuala Selangor, and Taman Alam. I used movie maker to create this video after learning from ICT lab session. Hope all of us enjoyed it.
simulation ~~funbrain


We can use simulation to learnt mathematics and reading

Monday, 22 October 2012

SIMULATION



  • http://www.funbrain.com/
  • Simulation  is the imitation of some real thing, state of affairs, or process. The act of simulating something generally entails representing certain key characteristics or behaviors of a selected physical or abstract system
  • Pros of Educational Games and Simulations
  •  Improves analytic skills and decision making skills.Improves communication, problem solving skills, and alertness.Improves mathematics, spelling and reading grades. Children love games and won't even realize that they are learning.Real life problems can be taught using games. Fun and excitement will encourage children to learn to their best ability.Provides real-world contexts. Increases attention span.Helps students “think outside the box”. Allows students to create and manipulate systems and problems within certain parameters and without the normal constraints of time and space.Provides a wide range of opportunities.Don’t require actual materials.Saves money. Clean and easy.Includes all content areas.Teaches students about technology.
  • Cons of Educational Games and Simulations
  •  Doesn’t always promote social skills and interaction with others. Kids who spend too much time playing games can develop bad posture and RSI (repetitive strain injury), eye strains, headaches, wrist, neck and back pains, etc.Less active than other activities.Requires technology which might not be available or accessible.Lack of computers might prohibit whole group instruction.Safety issues concerning the internet. Can be difficult to monitor and assess progress.May lack differentiation.
  •  Simulation Research“
  • Improves motivation & interest in a subject .Enhances cognitive learning of factual information with the acquisition of concrete meaning for abstract terms .Better understanding of processes .Helps develop favorable attitudes to social issues Positive attitude toward learning and instructional process. Helps develop communication & social skills ,Improves classroom climate. Enhances teacher flexibility” .Simulation   can provide students engaging experiences towards learning crisis -management, communication and problem solving, data management



SMART Board




















We used a smart board to teach with in the computer lab at school. Essentially, a SMART board turns your a digital projector / LCD Projector image into an interactive whiteboard that you can write on the SMART Board itself is a touch-sensitive giant screen that is connected to your computer. You use your digital projector to display your computer screen onto the SMART board and the software allows you to touch and interact with your computer.
As more and more school boards and teachers are investing in data projectors, it begs the question whether SMART Boards are a good investment. After all, an intuitive touch interface plus the ability to write on digital documents (with digital ink) would help us to move beyond blackboards, flip chart paper, and overhead projectors.

Pros
With the SMART Board, you can control any application through the touch board. So instead of working from behind the computer keyboard, you (or your students) can be at the front of the classroom physically interacting with the display.
You can use any of the 4 colours of markers or the eraser to write in digital ink over applications, web pages, or moving video. The SMART board still works if you lose the pens. (There are 4 coloured pen holders and one eraser. When you lift the pen out of the slot, it selects the colour or the eraser. When you touch the screen, it uses the selected color or the eraser.)
Like other digital ink software applications, you can save your work into a notebook file, and you can convert handwriting into text.

Cons

Hard to write. The biggest disappointment with the digital ink comes from the fact that a SMART Board is a front-mounted projection screen. This means that your data projector is set up in front of the screen (like an overhead projector). Which means that when you stand in between the projector and the screen, you cast a shadow on the screen... right where you are trying to write. Sure, it was cool to interact with programs by touching the screen, but, it was hard to write notes because you were constantly blocking the image.

Hard to write neatly. To be perfectly honest, it was a little disappointing how our handwriting turned out on the SMART Board. Better than our experiences with the other digital pens (i.e. the i-pen), but the handwriting was still large, blocky, and messy. One of the things you have to train yourself to do is to not lean up against the SMART Board. When you write on a blackboard or white board, you typically rest the edge of your palm on the board. If you do that on a touch screen, the cursor jumps to your palm and it doesn't work out. You have to train yourself to just write using the tip of the pen. The marker worked fine if we wanted to underline or circle key ideas, but if you wanted to edit or revise a 12 point, double-spaced Word Document, you'd have a hard time getting the control required.




Article Source: http://EzineArticles.com/139940

Friday, 19 October 2012

DATA LOGGER

Advantages using data logger are give better understanding especially for Scientific experiment, better understanding of science concept, more collegial collaboration oppourtunities, better graphing skills, greater interest in practical work, oppourtunities for interdisciplinary projects, enhance computer literacy and able to explore new innovative.


The disadvantages of using data logger are some people may not like working on computer system, reduced practice of graphing skills, students may not relate science concepts microscopic symbolic system representations, loss of conventional methods of data collections and will increased work load of teachers.




Thursday, 18 October 2012

My Teaching Philosophy

Assalamualaikum to all my followers.....

i'm third year student in Universiti Pendidkan Sultan Idris (UPSI). InsyaAllah hopefully all my dream would come true to be as a Muslimah teacher.Amin..

InsyaAllah I will teach science subject, so I want instill my students with religion and hadith together when I start to teach new content that related to our Most Merciful. Prayed to God to give me all strength to educate  my students together with academic and instill their emotions with moral values so that my students capable to achieve both. 

Like other teacher, I wish my students will enjoying the class time. My closest friends used to advice me to give a tazkirah..."before start teaching you need to touch their heart, do not start teaching if your student not ready to that". Yes...i got it. InsyaAllah i try the best to make my future realised that education is very important and we always should enhance our knowledge especially in religious...insyaAllah.

I will put all my effort to take all those responsibility from God to educate my future students. To be a good muslim and muslimah and success in their education. I want to prove that if we always put all our hope to God together with effort and dua', insyaAllah you will succeed in your life.

"Ya Allah, aku bermohon kepadaMu ilmu yg bermanfaat, rezeki yg halal & amalan yg diterima"~~ (riwayat ibn Majah& imam Ahmad)




1 Game 1 Aim~sincere~

National Science Education Philosophy

In consonance with the National Education Philosophy, science education in Malaysia nurtures a science and technology culture by focusing on the development of individuals who are competitive, dynamic, robust and resilient and able to master scientific knowledge and technological competency.

National Philosophy of Education


Education in Malaysia is an on-going effort towards further developing the potential of individuals in holistic and integrated manner, so as to produce individuals who are intellectually, spiritually, emotionally and physically balanced and harmonious based on a firm belief in and devotion to God. Such an effort is designed to produce Malaysia citizens who are knowledgeable and competent, who possess high moral standards and who are responsible and capable of achieving a high level of personal well- being as well as being able to contribute to the betterment of the family, society and the nation at large.

Friday, 5 October 2012

teletubbies

  BIOLOGY IS FUN!!!
Bismillahhirrahmanirrahim
Salam... this is my first entry dedicated for ICT assignment..